π Stoas near [[@agora/2021 03 06]]
π HedgeDoc at https://doc.anagora.org/2021-03-06
π Etherpad at https://stoa.anagora.org/p/2021-03-06
πΉ Jitsi at https://meet.jit.si/2021-03-06
π Node [[2021-03-06]]
β³ π Resource [[@agora/2021 03 06]]
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[[Digital Favela and High Tech Gothic]] is my short hand for two future states, as described by [[Bruce Sterling]].
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TODO Iβll flesh out those notes later, hereβs one transcription of the original talk which is actually labeled Gothic Chic in the Future Favela.
2021-03-06
- [[pull]] [[2021-03-05]] into [[weekly]]
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[[vera]] asked about [[freenet]]
- she knows an [[oauth expert]]
- [[yoga breath]]
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[[protopoi]]
- [[dej]]
- [[mary lattimore]]
- [[wikidata]]
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[[push]] [[done]] [[write]]
- [[exegesis]]
- [[tit for that with forgiveness]]
- [[x]]
- [[towards an agora]]
- [[revolution]]
- [[fonts]]
- [[lag]]
- [[merseilles]]
- [[flancia]]
- [[flower sermon]]
- [[agoras]]
- [[act well]]
- [[qr]]
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[[push]] [[todo]]
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read about [[gitbug]]
- try it perhaps
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[[agora yaml]]
- sounds not so hard
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read about [[gitbug]]
2021-03-06
Must remember to use [[emmet]] more in Emacs. It's super handy. It's built into [[web-mode]] in spacemacs, which comes with the html layer.
Just went through the [[Quasar Framework]] intro tutorial. Really impressive, super easy to get up and running. Lots of useful components. I want to get a bit more familiar with [[Vue]] and work on my [[org-day-planner]] idea, and this is a fun way to do so so far.
That's good to know. But what I should work on first is the parsing of an underlying org file.
2021-03-06
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Researched into 3d [[pathfinding]] to write an [[AI]] that would play
[[Ocarina of Time]] [[randomizer]]s automatically.
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Look into [[Lazy Theta*]], [[Progressive Octree]]s, and [[Edge-Corner Graph]]s: https://ascane.github.io/assets/portfolio/pathfinding3d-slides-en.pdf
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Look into how to read Ocarina of Time's Scene Data: https://github.com/zeldaret/oot/blob/master/src/code/z_bgcheck.c
youre interested in the collision_check and bg_check systems
collision check handles the simple body collisions like cylinders, sphers, tris etc that are used for hitboxes, hurtboxes etc.
bgcheck handles the scene collision and more complex actor collision shapesβFig
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Looked at how to do a [[TAS]]-only trick in
[[Ocarina of Time]] to get Fire Arrows in the Max% Child
run.
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Max% Child is a [[speedrun]] category where as many items as possible are collected before becoming an adult.
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Fire Arrows can be obtained by doing Get Item Manipulation in Desert Colossus:
first you boomerang the arch heart piece over to the oasis. Then you guay hover out of bounds to the left of the oasis, fall down and jumpslash back into the water box. Drown while floating up and revive with a fairy while still out of bounds in the water. When you float up to the surface quickly grab the heart piece during the fucked up fairy cam. Then stay there and wait to be damaged out of the pickup animation by a guay or leever
That's GID, then you guay hover in that state up to the silver gaunts chest to turn it into fire arrows, then you hover out of bounds AGAIN to hit the water and complete the gim
This is certainly boring and will take a lot of time
So good luck lmaooWe are talking HOURS of hovers
βdannyb
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Learning the [[speedrun route]] for Max% Child: https://docs.google.com/spreadsheets/d/1yKPI4QPGug0p3Af1O7jZ5vdPUPmxlfQ3FvTSX60kIAY/edit?usp=sharing
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