🏛 Stoas near [[@agora/2023 02 08]]
📖 HedgeDoc at https://doc.anagora.org/2023-02-08
📖 Etherpad at https://stoa.anagora.org/p/2023-02-08
📹 Jitsi at https://meet.jit.si/2023-02-08
📚 Node [[2023-02-08]]
↳ 📓 Resource [[@agora/2023 02 08]]
  • [[Socialhome]] #ActivityPub #[[social network]]
    • ((63e495db-3a4f-4f1c-a914-f7b74728c5f6))
  • [[Chris Dixon]] Toys, Secrets, and Cycles: Lessons from the 2000s #[[future of venture]]
    • The key web 2 concepts were: letting users publish whatever they want (“user generated content” was a buzzword), social graphs, APIs and mashups (what we'd call [composability](https://twitter.com/cdixon/status/1451703067213066244 ?s=20&t=OMwnAHagQ1wsTRv-Bre-wA)today), defaulting profiles and photos to public vs private, and tagging over hierarchical navigation, among other things. There were also technical innovations. A seemingly simple but important one was web pages that updated dynamically without reloading the page, what was usually called Ajax and is now just the way people expect web apps to work. There were mobile devices that could access the open web but they were extremely niche (I was an avid Sidekick user). #[[Web 2.0]]

    • Another striking thing about that period was how small and passionate the web 2 community was. I remember in 2004 going to what I think might have been the first New York Tech meetup. The whole group fit in a small room in Meetup’s headquarters. People demoed software they had created and talked late into the evening.

    • The basis of competition switched from creative idea generation to disciplined execution. You had to decide whether you wanted to be the idealistic band at the indy bar or be pragmatic — potentially making compromises — and play in stadiums.

    • In retrospect, there was a convergence of three powerful trends: social media (by then that word was replacing web 2), cloud computing (which would enable the apps to scale server side), and the rise of smartphones. Independent product design spaces are multiplicative: even if social, cloud, and mobile each improved linearly, the combination could improve exponentially.

    • Things that look interesting to smart people usually do so because they are rich with product possibilities. These possibilities eventually become reality. Toys become must-have tools. Weekend hobbies become mainstream activities. Cynics sound smart but optimists build the future.

Wednesday, 02/08/2023

15:47 flopped

Completely failed my goal to get out to MBTAgifts - or the parks I have saved - on my quest to do everything I want in Boston before I leave. I let New York - the party at Baby's, specifically, and how late we stayed out - disrupt my schedule, and I'm still feeling the impact of this two days later. NYC is always overstimulating to me - there is too much to do, too many people to talk to, too many things to see - all the time, and I'm not sure how to deal with or mitigate that much input at once. It's got me overstimulated on social media expecting more, more, more.

What can I do to mitigate this?

  • Stick to a schedule on vacation. Get up at 6, take a walk at 8, get out from 1-4 to take photos (at the least), beat the work rush home, and hit the gym that evening. This should be how I live regardless of where I am or what plans I have. I'll have to better learn how to pick the best lighting for photos and pick the time of day that best fits.
  • Don't clear the notifications until evening. Let the phone collect them. Don't 'poll' social media platforms - use the notification system. It's okay to leave things in the system tray.
  • Manage my time doing things. Don't get sucked into socials for hours; bookend the experience with times and throw those times on calendars.

We'll start this tomorrow. Maybe the light is better just after sunrise; I'm not quite sure. I'll have to try it out!

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